Portfall
A 2D space MMO about hand-flown combat, contested territory, and supply lines worth fighting over.
| Genre | 2D skill-based PvP MMO |
|---|---|
| Combat | Hand-flown ships, inertia, projectiles and dodgeable guided missiles, energy, collision |
| Objectives | Planet raids on defended objectives, with capture pressure you can read from the map |
| Territory | Claimable planets, resource-fed defenses, supply routes worth escorting or cutting |
| Worlds | Persistent, server-run |
| Status | Private playtest, Steam |
A tactical space game where players fly hand-controlled ships, duel in open space, raid defended objectives, and push for control of contested territory.
Roadmap
- DoneSkill-first combatInertia driven movement, projectile timing, dodgeable guided missiles, star gravity, and readable dense-fight presentation.
- DoneConnected star wellsStar maps, portal traversal, and route unlocks.
- NowPlanet raidsPlanets can be claimed, defended, captured.
- LaterTerritory pressureStrategic structures, resource-fed defenses, noob protection, and endgame pressure valves for worlds that stay active.
- LaterLiving supply linesEconomy and logistics systems aimed at making escorting, raiding, blockade, and supply denial matter.
- LaterWider accessOnce we've got a good baseline we'll open up a Steam playtest.
Development notes
All posts- August Development Notes
Notes for the next Byte Singularity and Portfall development update.
- July Development Notes
Notes for the next Byte Singularity and Portfall development update.
- June Development Notes
Notes for the next Byte Singularity and Portfall development update.
- Starting the Devlog
The first development note for Byte Singularity and Portfall.