Portfall

A space MMO where the better pilot wins, and the galaxy remembers what you took.

Portfall is a top-down space MMO where every fight is won on the stick. Out past the ports, planets wait to be claimed, colonies grow while you're away, and every hold of cargo crossing open space is somebody's target. Fly alone, or bring your company and take a piece of the galaxy for yourselves.

What you're flying into

The better pilot wins

Every gun is aimed by hand, and a missile is only a threat if you can't dodge it. Your ship carries its momentum, every burst of speed spends energy you'll need later, and no gear score settles the fight before it starts. Even the stars pull: drift too close and you'll find yourself in orbit.

Planets worth taking

Haul a colony dome across lawless space, plant it on an empty world, and grow it into something worth defending: turrets, shields, research, factories. Attackers can starve it, bait it, slip through it, or blast a lane and pay the munitions bill. When a world falls, its vault falls with it.

Supply lines are the real war

Faction convoys keep the ports stocked. Cut a route and the region goes hungry: prices climb, repair bays run dry, and the faction notices. It pushes back. Hold out long enough and it gives the route up. Nobody tells you it happened; you just see it.

Grow by opening doors

Training unlocks new ships, new guns and new tools, never bigger numbers. A day-one pilot in the same ship and fit is exactly as dangerous as a veteran. Experience buys you options; winning is still on you.

At a glance

Portfall at a glance
GenreTop-down space MMO
CombatHand-flown; the better pilot wins
ProgressionUnlocks, never stat growth
WorldPersistent, with planets players claim, hold and capture
PlatformWindows via Steam
StatusIn development, private playtest on Steam

Roadmap

  1. In the game now
    • Hand-flown combat and dodgeable missiles
    • Stars with real gravity
    • Planets to land on, build up, defend and capture
    • Companies, markets and missions
  2. Coming to the playtest
    • A full ship roster, with fitting
    • NPC factions that run convoys and lay sieges
    • Pilot skills and training
    • Real art for every ship and structure
  3. Further out
    • A bigger galaxy that opens up over time
    • Wars, sovereignty and strategic structures
    • A deeper economy
    • Protection for new pilots

Development notes

All posts
  1. September Development Notes

    Notes for the next Byte Singularity and Portfall development update.

    portfall / playtest
  2. August Development Notes

    Notes for the next Byte Singularity and Portfall development update.

    portfall / playtest
  3. July Development Notes

    Notes for the next Byte Singularity and Portfall development update.

    portfall / playtest
  4. June Development Notes

    Notes for the next Byte Singularity and Portfall development update.

    portfall / playtest
  5. Starting the Devlog

    The first development note for Byte Singularity and Portfall.

    portfall / playtest