August Development Notes

Well its end of August already, but we've been extremely busy coding!

Some small but notable victories, the gravity well's star now has gravity which impacts your flight, and if you sit still you'll orbit it! I applied a mini-map and worked on the camera scale, the space flight is starting to feel really good.

We've put some hours into the steam playtesting and found and resolved some real issues and refined what feels good and what doesn't. Started applying some light polish in areas, nothing to show yet, but it's starting to look, feel, and sound good!

My other developer delivered a working economy, we have markets, we have missions, we have an immutable ledger of transactions. There's not much of a gameplay loop out of the economy but its the entire backbone, my planet's treasuries hooked directly into it, the ports which need more commodities hooked directly into it. The missions he delivered utilize it as well. Now he's hard at work designing our NPCs, nothing to share there yet!

Next up on my list is to finish the planets, and start on the Blender grind to get the polish going and start working towards non-mvp features and our deployment pipeline.

Anyways, later y'all!