Byte Singularity
Studios
We are building Portfall, a 2D skill-based space MMO about hand-flown combat, contested territory, and supply lines worth fighting over.
About
Indie Studio
Byte Singularity is starting with a 2D space game currently using the working title Portfall: a skill based PVP MMO with territory control, an economy, and raiding.
Game Profile
Portfall
Working title. Final game name still to come.
A tactical space game where players fly hand-controlled ships, duel in open space, raid defended objectives, and push for control of contested territory.
- Server-authoritative PvP combat with projectiles, missiles, energy, and collision.
- Planet raids and defended objectives planned around readable capture pressure.
- Territory, resources, and structures intended to make supply routes worth fighting over.
Roadmap
From sharp ship combat to a contested galaxy
Portfall starts with a reliable combat and persistence foundation, then grows through practical chunks that add more space to explore, fight over, and defend.
- Skill-first combat Inertia driven movement, projectile timing, dodgeable guided missiles, star gravity, and readable dense-fight presentation.
- Connected star wells Star maps, portal traversal, route unlocks, and a growing galaxy.
- Planet raids Planets can be claimed, defended, captured.
- Territory pressure Strategic structures, resource-fed defenses, noob protection, and endgame pressure valves for worlds that stay active.
- Living supply lines Economy and logistics systems aimed at making escorting, raiding, blockade, and supply denial matter.
- Wider access Once we've got a good baseline we'll open up a steam playtest.
Connect
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